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Math Help - Vertical Speed - Use Tangent Line Slope of Graph - Score Report Game Tips: - Method 1: Speed is equal to Distance divided by Time. The vertical speed at point P is equal to the slope of the line tangent to the curve at point P. Use any 2 points on the tangent line to find its slope = rise/run = (change in height)/(change in time). Previous games, L-CRD2 to L-CRD4, demonstrate using 2 points on a line to find slope. - Method 2: In Calculus, there is a derivative rule that calculates speed = instantaneous rate of change. The derivative of the curve y = a(x-p)2+q is stated as dy/dx = 2a(x-p) = slope of the tangent line. For example, the rate of change of the curve y = -4(x-3)2+6 is stated as dy/dx = 2(-4)(x-3). At a point P on this curve, say where x=1, the speed = derivative = dy/dx = 2(-4)(1-3) = 16. - The score report automatically appears after you have made 10 choices. - The Math score is based on your choices only and does not count the butterfly hits. - The Game score is reduced by the number of butterfly hits. - The game can be played using the mouse by itself or using the keyboard by itself. - If the game doesn't respond to keyboard input, click inside the game area to reset the game's focus. - Adjust the game's speed by pressing the + or - key repeatedly. - Refresh/Reload the webpage to start over again. |
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